A downloadable game

The Page Of Works


1.  20 Game Engines (located at the bottom as word document) 
2.  3D Solar System: https://vimeo.com/1090364100/92f83716aa
3. Car game: https://vimeo.com/1090364816/ef65fc29cb
4. Challange 1 - Lidmašīnas programmēšana: https://play.unity.com/en/games/e68b8b82-f50e-4236-857d-2e1094234ab7/webgl-build...
Use Arrows to navigate!
5. Feed the Animals: https://vimeo.com/1090365816/dfaecd70ea
6.  Challange 2 - Play Fetch: https://play.unity.com/en/games/d6bc57ca-3aca-4cef-b94b-07e9c255c396/webgl-build...
Press Space Bar to spawn dogs!
7. Run and Jump: https://vimeo.com/1090367269/fa0543d233
8. Challange 3 - Balloons, Bombs & Booleans: https://play.unity.com/en/games/642906ac-74e1-4bf0-88e2-add433550ca9/webgl-build...
Use Space Bar!
9. Sumo Battle: https://vimeo.com/1090367969/f0e6393808
10. Quick Click: https://play.unity.com/en/games/caef447f-95f3-49da-9cb2-4b33ca95b6a9/webgl-build...
Use your Mouse, try to press "P" button and don't let the food fall!
11. Bonus(?) Error Fixed: https://play.unity.com/en/games/7bca0dd0-14c4-4940-b1d6-f319017be545/turbotextro...
Just watch for 10 hours straight.

Final exam work

press it to see

OOP:

Encapsulation:
  • CharacterMovement controls moving, jumping and checks if player is on the ground.
  • GameGui shows icons, score, and lives on the screen
  • You can't change values in GameGui directly - only through methods.
Inheritance:

There is a base class Collectible with common logic: when the player touches the object, it calls ProcessCollect(). Child classes use this method to update UI:

  • Coin – gives 1 coin and 200 points.
  • BigCoin – gives 1 coin and 400 points.
Polymorphism:

When the player collects something, the right version of ProcessCollect() is called based on the object.

Abstraction:
  • The method TeleportPlayer() hides the logic for teleporting.
  • GameOver() combines stopping movement, changing music and showing the Game Over screen.
What's included
  • A big coin that gives more points.
  • You get score for defeating enemies
  • Life system: you lose a life when hitting an enemy or falling down.
  • When lives reach 0, player can't move, music changes and Game Over screen appears.
  • Teleport through pipes (without a flower)
  • Pause system, when Pause screen appears and Game stops.
Published 22 days ago
StatusReleased
Authornayttyan

Download

Download
Engines_Anna_Sedaca.docx 72 MB

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